- #How to weapons of the new millenia mod
- #How to weapons of the new millenia Patch
- #How to weapons of the new millenia mods
It can be patched/reconverted for TTW 3.2+. Point Lookout Reborn, it has broken scripts and dirty worldspace/cell edits.Essential Visual Enhancements, incompatible weapon meshes and animations.MMM Marts Mutant Mod? could be patched but would take a lot of effort.Game Setting Tuner, contains bad scripting that causes save bloat and corruption.Internal game functions are tied to time scale, changing them will break AI packages and other things. Anything that alters the game's timescale.Most major overhauls to NV, like DUST and AWN, will completely break the game due to leveled list changes and/or deleted forms.Classic Fallout Weapons FO3, & Classic Fallout Weapons - New Vegas, completely incompatible, breaks leveled lists in both games, broken meshes.Incompatible with the mesh and animation fixes in TTW, irons sights, reloads for Fallout 3 weapons and other things will not work correctly.
#How to weapons of the new millenia Patch
Animation Replacers like Weapon Animation Replacer WAR, Hitman's 1st Person Weapon Animation Overhaul, Asurah Reanimation Pack, completely incompatible at this time, we expect Asurah's to get a patch in the future.More Perks, redundant Fallout 3 perks and generally incompatible and buggy.Weapons of the New Millenia, patch in progress, iron sights are off due to animation fixes and leveled lists need rebuilt.
#How to weapons of the new millenia mod
#How to weapons of the new millenia mods
FOOK New Vegas, completely incompatible.DUST Survival simulator, completely incompatible.XFO, This mod is ancient and not even compatible with the current version of Vanilla New Vegas.MMUE Mission Mojave Ultimate Edition, Deletes records TTW needs and reuses Fallout 3 records.NVEC New Vegas Enhanced Content, uses many unused records in FNV for it's own stuff, we use the same records because they're FO3 records.Project Nevada, Anything but the core module is incompatible with 3.2+, that means Equipment, Rebalance and Cyberware are not compatible, Rebalance and Cyberware can be patched but Rebalance needs AI changing removed, Equipment can not be patched and is largely redundant with Fallout 3.